0:00:00 | how my name is richard may run from the university of california at santa barbara |
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0:00:04 | and i've been |
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0:00:06 | a find a study instructional methods that promote |
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0:00:12 | deep-learning or transfer for |
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0:00:14 | probably the last thirty forty years so i my interest is in how can you |
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0:00:20 | teach people in ways so that they can take what they've learned |
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0:00:23 | and applied to new situation so that's really the classification how what is it how |
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0:00:28 | can we promoted what instructional methods are really effective in |
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0:00:33 | i helping people want so they can transfer |
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0:00:35 | well i've been interested in |
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0:00:39 | instructional design principles for multimedia learning for quite awhile so how can you design a |
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0:00:44 | multimedia presentations so that it can be most effective how should you designed the graphics |
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0:00:49 | and the words |
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0:00:50 | and |
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0:00:52 | more recently have gotten very interested in may be trying to apply the same ideas |
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0:00:56 | to how can you design educational games so that they will promote |
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0:01:01 | learning |
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0:01:02 | or learning outcomes because |
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0:01:04 | i think in education |
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0:01:06 | for us the a are interested in promoting learning |
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0:01:11 | game designer is designed games probably for entertainment and |
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0:01:16 | and we know they're very motivating |
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0:01:18 | so |
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0:01:19 | you know an obvious question is can we harness the motivational |
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0:01:23 | attraction of a games and use it for |
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0:01:26 | and educational purpose so that that's an idea of bin |
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0:01:30 | wanting to explore that's what i explored in my talk |
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0:01:34 | there are a lot of very strong claims made for |
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0:01:38 | for the power of educational games visionaries in this field kind of envision a future |
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0:01:45 | where educational be revolutionised |
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0:01:48 | based on video games and |
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0:01:51 | and that |
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0:01:52 | new generation of learners |
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0:01:55 | using |
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0:01:56 | video games and the principles of video games and education will help them learn much |
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0:02:01 | better than we're doing now a if you look at the research evidence there's really |
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0:02:05 | not evidence to support |
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0:02:08 | that addition the ad there's there a lotta claims but |
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0:02:11 | there's only weak evidence |
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0:02:13 | so what i tried to do an might talk is |
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0:02:17 | to look at research on the effectiveness of video games try to systematically look at |
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0:02:23 | how you might study this and just based on the research of my layout try |
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0:02:28 | to summarise what we have found so far |
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0:02:30 | one very interesting question is |
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0:02:32 | do people learn better from games than just from |
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0:02:35 | the conventional instruction that we're using now and what we have found in our research |
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0:02:40 | is that |
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0:02:41 | well |
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0:02:43 | not usually a most we've looked at adventure games where for example you |
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0:02:49 | again a desktop come a desktop computer game where you |
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0:02:55 | one called cast seventeen where you |
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0:02:58 | are going through a bunker you're searching for some stolen or |
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0:03:04 | and you have to open doors that are stock you have to in order to |
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0:03:07 | do that you have to build this electrical mechanical devices so you're learning about all |
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0:03:11 | electrical mechanical devices work by building them |
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0:03:14 | i mean you're going through the main you going through the bunkers |
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0:03:17 | we compare that to |
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0:03:20 | just |
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0:03:20 | explaining to people how there's devices work in a powerpoint presentation you an exact same |
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0:03:25 | words as or in the game |
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0:03:27 | and people actually on a transfer test about how those devices where do much better |
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0:03:33 | from a powerpoint presentation |
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0:03:35 | then from playing the game |
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0:03:36 | so even though the game is fine and it's really |
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0:03:39 | cool and it |
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0:03:41 | took a urine a have to make |
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0:03:44 | a powerpoint presentation that took us like three hours to make was more effective so |
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0:03:48 | i |
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0:03:49 | i think |
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0:03:51 | in spite of all the enthusiasm we have to look at the research evidence and |
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0:03:56 | kind of base are |
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0:03:58 | based what we're doing on the evidence because |
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0:04:02 | ultimately all the enthusiasm is gonna evaporate if we can't develop games that actually do |
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0:04:06 | faster learning |
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