0:00:00how my name is richard may run from the university of california at santa barbara
0:00:04and i've been
0:00:06a find a study instructional methods that promote
0:00:12deep-learning or transfer for
0:00:14probably the last thirty forty years so i my interest is in how can you
0:00:20teach people in ways so that they can take what they've learned
0:00:23and applied to new situation so that's really the classification how what is it how
0:00:28can we promoted what instructional methods are really effective in
0:00:33i helping people want so they can transfer
0:00:35well i've been interested in
0:00:39instructional design principles for multimedia learning for quite awhile so how can you design a
0:00:44multimedia presentations so that it can be most effective how should you designed the graphics
0:00:49and the words
0:00:50and
0:00:52more recently have gotten very interested in may be trying to apply the same ideas
0:00:56to how can you design educational games so that they will promote
0:01:01learning
0:01:02or learning outcomes because
0:01:04i think in education
0:01:06for us the a are interested in promoting learning
0:01:11game designer is designed games probably for entertainment and
0:01:16and we know they're very motivating
0:01:18so
0:01:19you know an obvious question is can we harness the motivational
0:01:23attraction of a games and use it for
0:01:26and educational purpose so that that's an idea of bin
0:01:30wanting to explore that's what i explored in my talk
0:01:34there are a lot of very strong claims made for
0:01:38for the power of educational games visionaries in this field kind of envision a future
0:01:45where educational be revolutionised
0:01:48based on video games and
0:01:51and that
0:01:52new generation of learners
0:01:55using
0:01:56video games and the principles of video games and education will help them learn much
0:02:01better than we're doing now a if you look at the research evidence there's really
0:02:05not evidence to support
0:02:08that addition the ad there's there a lotta claims but
0:02:11there's only weak evidence
0:02:13so what i tried to do an might talk is
0:02:17to look at research on the effectiveness of video games try to systematically look at
0:02:23how you might study this and just based on the research of my layout try
0:02:28to summarise what we have found so far
0:02:30one very interesting question is
0:02:32do people learn better from games than just from
0:02:35the conventional instruction that we're using now and what we have found in our research
0:02:40is that
0:02:41well
0:02:43not usually a most we've looked at adventure games where for example you
0:02:49again a desktop come a desktop computer game where you
0:02:55one called cast seventeen where you
0:02:58are going through a bunker you're searching for some stolen or
0:03:04and you have to open doors that are stock you have to in order to
0:03:07do that you have to build this electrical mechanical devices so you're learning about all
0:03:11electrical mechanical devices work by building them
0:03:14i mean you're going through the main you going through the bunkers
0:03:17we compare that to
0:03:20just
0:03:20explaining to people how there's devices work in a powerpoint presentation you an exact same
0:03:25words as or in the game
0:03:27and people actually on a transfer test about how those devices where do much better
0:03:33from a powerpoint presentation
0:03:35then from playing the game
0:03:36so even though the game is fine and it's really
0:03:39cool and it
0:03:41took a urine a have to make
0:03:44a powerpoint presentation that took us like three hours to make was more effective so
0:03:48i
0:03:49i think
0:03:51in spite of all the enthusiasm we have to look at the research evidence and
0:03:56kind of base are
0:03:58based what we're doing on the evidence because
0:04:02ultimately all the enthusiasm is gonna evaporate if we can't develop games that actually do
0:04:06faster learning