0:00:00 | hello my name is zero mean value and i'd like to welcome you to my |
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0:00:04 | video abstract |
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0:00:06 | in two thousand six hundred twenty five million dollars withstanding be smart without knowing that |
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0:00:12 | works |
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0:00:13 | i'm curious that incorporating means and organisational morning |
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0:00:17 | so three questions i hokey answering my research or canteens really helpless for |
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0:00:23 | okay the fact of for facilitating organisational wearing |
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0:00:27 | and can create meaningful be satirical fine you know a line with worry |
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0:00:32 | that reacts studies on |
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0:00:36 | the first is the dissertation by that have less |
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0:00:39 | and the purpose of this study was to provide validation of the new model of |
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0:00:43 | while in can be smart |
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0:00:45 | and it also explores the relationship between state of low serious means and mark |
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0:00:52 | two experiments were conducted |
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0:00:54 | the first consisted of the creation and validation may experience |
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0:00:59 | and the second part of this study apply experienced was then used for this seriously |
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0:01:04 | to examine the entire like in performance in emotional experience a lot |
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0:01:11 | this study i was conducted by richard black who works for the department of defense |
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0:01:16 | the objective of the project semblance causal comparative study was to a definitive research and |
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0:01:21 | hearing a game baseline focused on generate |
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0:01:26 | once research three studies were conducted to examine the difference in academic achievement of books |
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0:01:32 | college students |
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0:01:32 | did it did not use video games and or |
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0:01:36 | three different video games were added to approximately a class is a business students in |
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0:01:40 | the topics this technology economics in management |
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0:01:44 | identical casting situations were used in all courses |
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0:01:48 | and the data collected include scheme use test scores gender ethnicity and each |
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0:01:55 | in the current study conducted by which are bleakness and al incarnate of the national |
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0:01:59 | center for research on evaluation standards in student testing |
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0:02:04 | okay study approach was used to examine the usefulness of methodology based on framework step |
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0:02:09 | rich the effect of learning experience one can affect being experience |
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0:02:14 | as well as the more i grew development process between game designers and educators |
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0:02:20 | e empirical studies conducted as part of the hapless dissertation provided to primary outcomes |
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0:02:26 | first measure play called play experience kit was created invalidate |
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0:02:31 | so a subset of the new model of low in games was examined of provide |
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0:02:35 | meaningful results |
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0:02:37 | and identify constructs a just play flow video games of adequacy |
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0:02:43 | emotion and in game performance for all here understanding player experience and learning |
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0:02:49 | well as significantly of heartily relate or columns |
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0:02:53 | and performance and learning in serious keynes coherent in here |
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0:02:58 | indeed analysis of one study found that overall |
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0:03:01 | there were no significant differences in scores of mixed gender or ethnic groups |
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0:03:06 | but also you schemes scored significantly higher than those that did not |
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0:03:11 | however students age forty and underscored significantly higher would you like wow students for one |
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0:03:19 | in the missing hunting study the design and development process involving game designers and educators |
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0:03:24 | resulted in thinking that has the working domain embedded in working mechanics |
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0:03:29 | allowing to be capable faster in both retention entrance for |
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0:03:34 | the two groups have created shared model of what it should but why in jail |
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0:03:39 | and they also developed a shared vocabulary to better communicate during the decided our process |
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0:03:45 | so can things really hottest yes |
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0:03:49 | if they are properly design |
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0:03:51 | placement of the or benefits of the game based on every platform and should not |
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0:03:55 | be considered secondary in seriously |
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0:03:58 | are games affective for facilitating organisational learning |
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0:04:01 | maybe |
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0:04:02 | black nodes that the restricted they not only understand technology in everyday use the extracted |
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0:04:09 | generation of demographics in organisations are beginning to shift |
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0:04:13 | trimming competitive organisations should consider what innovations and lowering technology will be expected by feature |
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0:04:19 | lilies |
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0:04:20 | and learning to changes were feature consideration research |
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0:04:24 | can we create seems that are both fine in online marketing |
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0:04:29 | with learning gains as an emerging trend in mainstream education effective design is essential honking |
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0:04:36 | designers and educators work together can result in a funding environment that are stressed the |
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0:04:41 | retention and transfer of information |
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0:04:44 | although there is much more research that must be conducted on this topic these three |
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0:04:48 | studies labour a grammar in terms of models and measurements that can be by the |
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0:04:53 | future research in this area |
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0:04:54 | thank you for listening and have researching |
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