well i already to design a like each of these games so instead of just
okay well we have the class school that all worlds
so we or
everything this
get
it is a one and a workable different have one and a professor at first
and then used to design and id problem of designing technology
i also run a nonprofit call this way which is again summary space where we
develop stuff and then my lifetime examine executive director design this new models for clustering
cluster learners and you six created twelve great public school that opens new york city
in fall two thousand nine and it's a school that have that headlines for digital
cameras
and all that needs is that we believe that kids can and you learn a
different way to fight off and o access to digital media and access to thank
you words and that if we know that marine outside of school matters agree that
capability to learn well since we have to pay attention
so it's a school that from the ground up has been designed to leverage the
kind of digital white kids
and it also looks at the notion of how games work is learning system and
is developed a pedagogical approach on that delivers will be called gamelike ready
and all that uses that capture dropped and complex challenge based contact that they have
no we're doing this all the beginning of ten weeks
and then not ten we structure what we call dimension is broken down into a
series of smaller challenges that scaffold and really engaged acted and learning how to do
something that will allow them to solve that
and you realise
we might be useful now from a uncertainty set
really for maybe
scrounged replying to prove that game designed to help
the deeper
and more abstractly about everything else and that we feel that
the thing about given this time is that that's this generation's just system only
means and or one
just likes a number of the hundred usability studies
however as possible
i don't know some means to
how cues
social role playing game
a lot concerns that parents have only start talking about games is a concern around
competition
and a concern around edges of kind of as incentives and more
and what they get worried about is there's this game stuff for kids get addicted
and all they wanna do is get better
instead we try to strike a balance but not to say that what what's really
also about that is that kids are driven to get better i one thing games
do very well as they understand how do we identify as players
so we want to get timing and i
so the way that our curriculum a structure it is mission in that space so
it actually build a natural from online gaming and the ideas that was actually get
further
as you down because you're actually developing tools and about knowledge and the volume experiences
and the goal is that you actually can move to these questions we can see
that one prior they're proceeding through is not true some kind of challenge and they're
getting closer to some kind of and goal and we found that that's very motivating
for that they know where there i
you know how for that comment i know what they need to
games i is not just sitting in front of the hearing heating gain for some
events leading ones or something like this is
all about final in there and figuring out all these things and make a good
k to the big ideas that has been working on all here one is ideas
of teamwork and collaboration which we think it's the central scale on the twenty first
century been able to
and not only work together with somebody that have a specific expertise table you know
able to talk with someone about that share with something about that in kind of
cool build something together the secondly the is around this idea of multi modality okay
been able to be you can encounter tax
and stories and image making it a lot of different kinds of you know this
trimester in the sports for the mind class which is one of the central systems
thinking classes were kids are making gains as a way to learn about system we
decided to work on it kind of translation project so their study no story that
he stops tables
and we're looking at what is the take to translate the components of the story
into why three d game environment and so we're moving from things like a static
page into an environment where the kids have created a and class two characters they've
built set
i and then the final exhibition is the kids will in this three game perform
the story live so it's a little bit like a virtual figure performance of a
story that has come from kind oral tradition on of storytelling to printed page neutral
graphic novel format now what you came
i think that
design thing t is actually a way of looking at the world it's the way
of looking at the world as someone who with active in thinking about how to
solve problems
is active in analysing can understand how this work that the greatest and
they have to look at but generally
so we these kids are gonna grow up
three working are selected design
it doesn't mean that they're all gonna want me designers professional i
we would a imaginable that some of the visible step in several of the twenty
two scientists
pointing writers
wanting to be musicians wanting you wanting to be whatever but they still
perspective on how they look at the world
in that will inform any discipline that they go into
if a part of everything we're doing this for trying to help kids understand how
to in charge of their own marine
and continue to grow as learners across your life because we just understand that's critically
important these data are not gonna graduate enter a job but not job why they're
gonna need to that
we can have to learn you think constantly in so that the type of were
working graduate