well i already to design a like each of these games so instead of just

okay well we have the class school that all worlds

so we or

everything this

get

it is a one and a workable different have one and a professor at first

and then used to design and id problem of designing technology

i also run a nonprofit call this way which is again summary space where we

develop stuff and then my lifetime examine executive director design this new models for clustering

cluster learners and you six created twelve great public school that opens new york city

in fall two thousand nine and it's a school that have that headlines for digital

cameras

and all that needs is that we believe that kids can and you learn a

different way to fight off and o access to digital media and access to thank

you words and that if we know that marine outside of school matters agree that

capability to learn well since we have to pay attention

so it's a school that from the ground up has been designed to leverage the

kind of digital white kids

and it also looks at the notion of how games work is learning system and

is developed a pedagogical approach on that delivers will be called gamelike ready

and all that uses that capture dropped and complex challenge based contact that they have

no we're doing this all the beginning of ten weeks

and then not ten we structure what we call dimension is broken down into a

series of smaller challenges that scaffold and really engaged acted and learning how to do

something that will allow them to solve that

and you realise

we might be useful now from a uncertainty set

really for maybe

scrounged replying to prove that game designed to help

the deeper

and more abstractly about everything else and that we feel that

the thing about given this time is that that's this generation's just system only

means and or one

just likes a number of the hundred usability studies

however as possible

i don't know some means to

how cues

social role playing game

a lot concerns that parents have only start talking about games is a concern around

competition

and a concern around edges of kind of as incentives and more

and what they get worried about is there's this game stuff for kids get addicted

and all they wanna do is get better

instead we try to strike a balance but not to say that what what's really

also about that is that kids are driven to get better i one thing games

do very well as they understand how do we identify as players

so we want to get timing and i

so the way that our curriculum a structure it is mission in that space so

it actually build a natural from online gaming and the ideas that was actually get

further

as you down because you're actually developing tools and about knowledge and the volume experiences

and the goal is that you actually can move to these questions we can see

that one prior they're proceeding through is not true some kind of challenge and they're

getting closer to some kind of and goal and we found that that's very motivating

for that they know where there i

you know how for that comment i know what they need to

games i is not just sitting in front of the hearing heating gain for some

events leading ones or something like this is

all about final in there and figuring out all these things and make a good

k to the big ideas that has been working on all here one is ideas

of teamwork and collaboration which we think it's the central scale on the twenty first

century been able to

and not only work together with somebody that have a specific expertise table you know

able to talk with someone about that share with something about that in kind of

cool build something together the secondly the is around this idea of multi modality okay

been able to be you can encounter tax

and stories and image making it a lot of different kinds of you know this

trimester in the sports for the mind class which is one of the central systems

thinking classes were kids are making gains as a way to learn about system we

decided to work on it kind of translation project so their study no story that

he stops tables

and we're looking at what is the take to translate the components of the story

into why three d game environment and so we're moving from things like a static

page into an environment where the kids have created a and class two characters they've

built set

i and then the final exhibition is the kids will in this three game perform

the story live so it's a little bit like a virtual figure performance of a

story that has come from kind oral tradition on of storytelling to printed page neutral

graphic novel format now what you came

i think that

design thing t is actually a way of looking at the world it's the way

of looking at the world as someone who with active in thinking about how to

solve problems

is active in analysing can understand how this work that the greatest and

they have to look at but generally

so we these kids are gonna grow up

three working are selected design

it doesn't mean that they're all gonna want me designers professional i

we would a imaginable that some of the visible step in several of the twenty

two scientists

pointing writers

wanting to be musicians wanting you wanting to be whatever but they still

perspective on how they look at the world

in that will inform any discipline that they go into

if a part of everything we're doing this for trying to help kids understand how

to in charge of their own marine

and continue to grow as learners across your life because we just understand that's critically

important these data are not gonna graduate enter a job but not job why they're

gonna need to that

we can have to learn you think constantly in so that the type of were

working graduate