hello my name is zero mean value and i'd like to welcome you to my
video abstract
in two thousand six hundred twenty five million dollars withstanding be smart without knowing that
works
i'm curious that incorporating means and organisational morning
so three questions i hokey answering my research or canteens really helpless for
okay the fact of for facilitating organisational wearing
and can create meaningful be satirical fine you know a line with worry
that reacts studies on
the first is the dissertation by that have less
and the purpose of this study was to provide validation of the new model of
while in can be smart
and it also explores the relationship between state of low serious means and mark
two experiments were conducted
the first consisted of the creation and validation may experience
and the second part of this study apply experienced was then used for this seriously
to examine the entire like in performance in emotional experience a lot
this study i was conducted by richard black who works for the department of defense
the objective of the project semblance causal comparative study was to a definitive research and
hearing a game baseline focused on generate
once research three studies were conducted to examine the difference in academic achievement of books
college students
did it did not use video games and or
three different video games were added to approximately a class is a business students in
the topics this technology economics in management
identical casting situations were used in all courses
and the data collected include scheme use test scores gender ethnicity and each
in the current study conducted by which are bleakness and al incarnate of the national
center for research on evaluation standards in student testing
okay study approach was used to examine the usefulness of methodology based on framework step
rich the effect of learning experience one can affect being experience
as well as the more i grew development process between game designers and educators
e empirical studies conducted as part of the hapless dissertation provided to primary outcomes
first measure play called play experience kit was created invalidate
so a subset of the new model of low in games was examined of provide
meaningful results
and identify constructs a just play flow video games of adequacy
emotion and in game performance for all here understanding player experience and learning
well as significantly of heartily relate or columns
and performance and learning in serious keynes coherent in here
indeed analysis of one study found that overall
there were no significant differences in scores of mixed gender or ethnic groups
but also you schemes scored significantly higher than those that did not
however students age forty and underscored significantly higher would you like wow students for one
in the missing hunting study the design and development process involving game designers and educators
resulted in thinking that has the working domain embedded in working mechanics
allowing to be capable faster in both retention entrance for
the two groups have created shared model of what it should but why in jail
and they also developed a shared vocabulary to better communicate during the decided our process
so can things really hottest yes
if they are properly design
placement of the or benefits of the game based on every platform and should not
be considered secondary in seriously
are games affective for facilitating organisational learning
maybe
black nodes that the restricted they not only understand technology in everyday use the extracted
generation of demographics in organisations are beginning to shift
trimming competitive organisations should consider what innovations and lowering technology will be expected by feature
lilies
and learning to changes were feature consideration research
can we create seems that are both fine in online marketing
with learning gains as an emerging trend in mainstream education effective design is essential honking
designers and educators work together can result in a funding environment that are stressed the
retention and transfer of information
although there is much more research that must be conducted on this topic these three
studies labour a grammar in terms of models and measurements that can be by the
future research in this area
thank you for listening and have researching